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An indie game developer learning from every source, I can get my hands on. My goal is to grow my skills and create experiences that I myself, look for in games. I want to develop games that feel immersive and experimental, with a special focus on horror and darker, more atmospheric themes.
I'm fascinated by design philosophies of immersive sims, particularly focus on player choice, emergent gameplay, and creating worlds that feel lived-in. It deeply influences my approach to Game Design. The weird, the unexplainable, and the unsettling—elements that can make players question reality and engage with stories in deeper, more meaningful ways, are what drives me.
Ultimate goal is to give players fun, and meaningful experiences, and to prove that games can be more than just entertainment—they can ba an art form.